Short:        Playable demo of new Apollo V4 SAGA game
Author:       Team QSEC (Quetzal, CartoonMonkey, SampleMind, Eule)
Uploader:     kenji irie gmail com (Kenji Irie)
Type:         game/demo
Version:      0.80B
Architecture: m68k-amigaos
Distribution: Aminet

This is the third major playable release of the brand new and original game
for the Apollo Vampire V4 system.

Featuring 68080+AMMX acceleration, 16-bit graphics, 16-bit sound and music,
USB gamepad support, and 60 FPS gameplay.

Thanks to all the feedback from users playing the previous releases - you
spoke and we listened! See below for an the extensive list of improvements
and additions.

...We continue our journey on this games development...

---

Welcome to the Jake and Peppy alpha playable preview!

Please view the game manual in this archive (PDF file).
This has details on controls, requirements, etc. You can view the PDF on
the V4 with the appropriate software, or on any other minor platform you
wish to use.

NOTE: R7 core highly recommended. Users on the R5 core will only have keyboard
support, as extra USB functionality arrived with the R6 core.

All game graphics and sound for Jake and Peppy is original, except for
the few royalty-free or public domain assets below which have been 
modified for the game:

Requirements:
- Apollo V4 or V4+ system, or Firebird/IceDrake accelerator when released
- ApolloOS or AmigaOS

Videos showing gameplay are uploaded by Quetzal to Youtube from time to time.

dreamstime.com: Dinosaur bones
craftpix.net: Medieval block set
datafont.com: M04 Fatal Future font
Zapsplat.com: for a few extra sounds
Opengameart.org: crate graphic

QSEC Team.


CHANGELOG
---------
V0.80B
- NEW ENEMY Fire turrets added.
- NEW ENEMY flames added using AMMX accelerated transparency.
- NEW FEATURE added: Spot-light mode, accelerated using AMMX.
- NEW high-resolution ship rotations added! This was the most requested feature from feedback.
- IMPROVEMENT to ship flame gfx: fully antialiased now using AMMX.
- IMPROVEMENT to game engine: Optimisations has resulted in a 30-40% framerate increase!
- NEW explosions added to hit enemies using AMMX accelerated transparency.
- IMPROVEMENT to bullet graphics; tidied up.
- CHANGE to default ship loadout; tweaked graphics and parameters for better 'Arcade' style gameplay.
- NEW Critical hit Changes and Critical Hit damage implemented.
- IMPROVEMENT Some further optimisation to the asm graphics code.
- IMPROVEMENT to management of WARPS and addition of further level editor options.
- IMPROVEMENT to animation management.
- NEW LEVEL 1 for 0.80 created.
- NEW LEVEL 2 for 0.80 created.
- NEW tileset colour variation added
- BUGFIX to start of level bug where the previous thrust direction was undefined/not reset.
- NEW FEATURE added: hit-stats added to enemies when hit.
- NEW FEATURE added: small explosions when player bullets hit walls and other objects that are not enemies.
- CHANGE to control system: ship now moves with direction (no thrust button-press required)
- NEW FEATURE added: press 'M' in game to start/stop music playback. Also, this feature is available in the in-game menu (ESC).
- Many, many, small BUGFIXES, core IMPROVEMENTS, and tweaks.

V0.75B
- BUG FIX in controller input management (couldn't select items with gamepad properly when changing build). A new button press is required when hovering over items now when in the hub.
- BUG FIX in Level 3 map, which had an invisible enemy on the map which caused damage when hovering over it.
- BUG FIXES to the game engine and memory management.
- IMPROVEMENT to tile graphics. Cleaned up discontinuities.
- IMPROVEMENT of various graphical elements, such as little explosions when bullets hit walls.
- IMPROVEMENT to multi-shot scatter to maximise area coverage with 8-way directional play. This is now the base loadout for the ship.
- IMPROVEMENT to map editing/loading for setting of properties of all in-game objects.
- NEW FEATURE added: mini-map, with fog-of-war and transparent overlay.
- NEW FEATURE added to graphic functionality: 24-way directional sprite handling added.
- NEW ENEMY added: fireball wall turrets.
- NEW WEAPON added: homing missiles.

V0.7E: Minor improvements
- Default to 'KID MODE' on, for new players who struggle with the default difficulty.
- Tweaked audio playback, to accomodate changes in audio for the upcoming core R6.
- Fixed some typos in the game text.

V0.7D: First public release